I’ve spent most of my time yesterday and today cleaning up small bugs and getting Stream Buddy ready for launch. Stream Buddy will have an array of achievements available at launch, ranging from viewer count achievements to longest stream achievements and more! Yesterday I integrated the achievements with the Steam API and today I spent time fixing small bugs, cleaning things up a bit, fixing the character maker to apply colors to the hair, clothes, and skin. I also added a few extra statistics to track and also a loading label to show the voxel map load since it is generated with procedural generation rather than pre-saved.
Once I’m confident things are smooth enough for an early access launch, I’ll get this puppy submitted to Steam. It likely will be a week or two more given that I have a lot of other things in RL going on right now, such as girlfriend heading to dental school soon and a friends wedding. Nonetheless, we’re getting really close to launch and I can’t wait! I already have a lot of features planned for after early access but I want to make sure everything’s working first before starting on whole new features. 🙂